Wizards of the Coast Sammelkarte Magic the Gathering Innistrad: Midnight Hunt Set Booster english
6,00 €
Magic the Gathering Innistrad: Midnight Hunt Set Booster english Sammelkarten Magic the Gathering Innistrad: Midnight Hunt Set Booster * Best booster to open just for fun * 12 Magic: The Gathering cards per pack * 1–4 Rares and/or Mythic Rares +, at least 1 foil in every pack * May contain Commander cards—get 1–2 in 14% of packs * Become what you fear in a gothic horror set overrun with werewolves, warlocks, and spooky mechanics Each Set Booster contains 12 Magic cards, 1 Art Card, and 1 token, ad card, Helper card, or special card from Magic',s history (a card from ",The List",). Each pack contains a combination of 1–4 Rares and/or Mythic Rares, 2–7 Uncommons, 3–8 Commons, and 1 Eternal Night Full-Art Basic Land card. One non–Art Card and non–Land card of any rarity is a traditional foil. A foil-stamped Signature Art Card replaces the Art Card in 5% of Set Boosters, and a card from The List replaces the token or ad card in 25% of Set Boosters. ___________________________________________________ Horror-Themed Mechanics Sink your teeth into Innistrad: Midnight Hunt’s gothic themes with horror-inspired mechanics. Daybound/Nightbound: Werewolves look just like any other human during the day, but as the moon rises, you’ll see them transform. Cards with the Daybound/Nightbound mechanic are double-sided cards with one side that surfaces in the Day and another side that takes over at Night. Whether it’s Day or Night depends on how many spells a player has cast on their turn—cast none, and it becomes Night next turn. Cast at least two, and next turn the sun will rise on a new Day. Coven: Gather your coven to battle the darkness together—the “coven” keyword grants benefits for controlling three or more creatures with different powers at the start of combat on your turn. Disturb: With their home in such danger, even Innistrad’s dead can’t rest. Double-sided creature cards with “disturb” can be cast from your graveyard for their disturb cost—returning to the battlefield transformed into Spirits. Decayed: Summon waves of decayed zombies that fall apart in battle—a creature with “decayed” cannot block and, when it attacks, must be sacrificed at the end of Combat.
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